

Presumably, all expansions or DLC will be added to 'MDO', either as a paid download or an addition to the base game that can be unlocked with gold. Stainless has promised that this will be the last 'Duels' game for the foreseeable future, and that it will serve as a platform for future content instead of a perennial release.

'MDO' is the lesser of two evils - gold can still be purchased with real life money, or it can be earned via winning matches and completing daily quests, a la 'Hearthstone' or ' Heroes of the Storm' or pretty much any social game out there anymore. Last year’s version was controversial for requiring players to buy the game and then begging for more cash to unlock sets and boosters. Yes, just like a mobile/casual game, this is the first 'Duels' entry that is free-to-play. At least there are some rewards to be had by playing through it, such as unlocked cards and gold. It doesn’t matter if you’ve been playing 'Magic' for twenty years and are a professional tournament wizard - you’re going to play Stainless’ tutorial again, by gum. The long tutorial is unskippable and hint pop-ups are common and tedious. 'MDO' is beginner-friendly, but like its predecessor it is not very expert-friendly. They also cannot be used outside of the campaign unless you happen to own all of the cards individually.


The decks used in story mode are premade, cannot be altered, and slightly increase in strength after each victory. This is done through five different campaigns, each containing five battles and starring a planeswalker. As its name would suggest, it explores the beginnings of several iconic planeswalkers from the multiverse, including Chandra and Liliana Vess. 'Magic Duels: Origins', hereafter referred to as 'MDO', uses the very recent Origins set from the paper 'Magic' game.
